Magic the Gathering Card Game

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rules of magic the gathering

Normal cards

planeswalkers cards

Ability

Normal cards.

Normal cards are just creature, sorcery, enchantment, Instant, artifact, and land.

Creatures can play important part in winning the game. They can deal damage to the other player, or they can use abilities to help you or other creatures. Also if the other player attack you with there own creatures. You can use your own to block those

 

Planes
Planes are white magic. They are law and order. they help one another by giving them boost to fight other creatures.

mana cost: 6 colorless and 3 plains.

 

name: Iona, Shield of Emeria/type: Legendary Creature-Angel/ cost $6.37

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power 7 toughness 7. Flying. As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.

Swamp

Swamps are black magic. They are to consider to be death and decay. they will scarifies anything to gain power in life.

mana cost: 1 colorless and 3 swamps.

 

name: Vampire Nocturnus/type: Creature- Vampire/ cost $15.63

ability

power 3 toughness 3. Play with the top card of your library revealed. As long as the top card of your library is is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

Island

Islands are blue magic. The way they use magic is to think it throw and plane this out. There abilities is able to bend the rules to win a battle.

mana cost: 3 colorless and 2 islands

 

name: Time warp/type: Sorcery/ cost $6.91

ability

Target player takes an extra turn after this one.

Forest

Forest are green magic. The way they use there ability is to use power to win. They allow nature to take its cores. Its survival of the fittest.

mana cost: 3 colorless and 2 forest

 

name: Gigantiform/type: Enchantment-Aura/ cost $.56

ability

Kicker 4 colorless. Enchant creature Enchanted creature is 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.

Mountain

Mountains are red magic. They love to deal damage to other creatures or other players. The way they battle is to attack fast and hard.

mana cost: X colorless and 2 Mountain

 

name: Comet Storm/type: Instant/ cost $5.46

ability

Multikicker 1 colorless. Choose target creature or player, then choose another target creature of player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.

Artifact

Artifacts are to help any library. Most of the artifact don't need any pacific color. They are able to help you or your creatures.

mana cost: 5 colorless

name: Eldrazi Monument/type: Artifact/ cost $7.13

ability

Creatures you control get +1/+1, have flying, and are indestruetible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

 Multicolor

Multicolor are multiple of colors. They can be considered to be both in the same card. The way you can tell if its forest and mountain or all of them at once is to see there mana cost. If it cost a swamp and planes mana then there both.

mana cost: 3 colorless, 2 forest and 2 plans

name: Novablast Wurm/type: Creature-Wurm/ cost $3.18

ability

power 7 toughness 7. Whenever Novablast Wurm attacks, destroy all other creatures.

colorless

The colorless creature is a new card. They are meant to kill the other players.

mana cost: 10 colorless

name: Kozilek, butcher of truth/type: Legendary Creature-Eldrazi

ability

power 12 toughness 12. When you cast Kozilek, Butcher of Truth, draw four cards. Annihilator 4. When Kozilek is put into a graveyard from anywhere, its owner shuffles his his or her graveyard into his or her library.